24th May 2007
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Abstract
Under Crodws
Animated crowds are effective to increase realism in virtual reality or augmented reality applications.
However, rendering crowds requires large computational power.
This paper will present:
- A technique suitable to render large crowds of characters that takes advantage
of existing programmable graphics hardware. Impostors are used for low-detail representation, while
pseudo-instancing is used for higher detail. A LOD map is used to select between both representations,
based on a customizable threshold.
- Starting of this technique, I propose an artistic application for subway crowds using entry system
of control. In this regard, each people is an agent with independent behaviors programmed in XML. In the screens
–lobby-stations or inside the train-, we see animations.